Saturday, June 4, 2011

'Traitor Eradication'

The preceding story mission was: 'Spying On Bill'

The following story mission is: 'Operation Smuggler Shut Down'

In orbit around Lyris, Jake tells you that now he knows the truth, Bill Darius must be 'dealt with'. Your task is to escort Bill on what appears to be a simple smuggling job. Jake sends Bill the coordinates of a ship he has to deliver to. However the ship is booby trapped with two bombs, one for Bill's ship, the other set to blow seconds later to destroy his escape pod. Fiendish.

Once you reach the ship Bill figures out what's going on and tells you that Jake is a traitor, selling secrets to the Mantis. He tells you to blow up the ship, which you do easily, then he flees to orbit saying Jake is bound to have a backup plan so it's not safe to hang around. Don't worry, it is safe. I hung around for ages and nothing happened. Once in orbit Bill says that the intel Jake was selling would allow the Mantis to take the Vega system in short order. Bill teamed up with Major Ivanova to stop him.

Well that's the mission, and I didn't like it. Why? There's no choice and no challenge.

There is no threat other than the usual local Mantis. You can't be too close to the booby trapped ship when it blows and Jake doesn't have a plan B in case you cross over to the light side.

That would be fine if you could make a decision somewhere. But you go where you're told, shoot what you're told and believe what you're told. You can't refuse to go along with Jake's plan at the start and open fire on him. You can't blast Bill once he realises it's a trap so you can be top smuggler. Just about all of PG's story missions are like that of course, but most have tactical options and a risk of failure and destruction.

It's a bit like watching a pantomime. You can boo, you can hiss, you can even shout 'He's behind you,' but you can't change the story. I like to be swept along in the narrative as much as anyone, but that's what books, films and telly are for. Games should either be a challenge or let you guide your own adventure.

1 comment:

  1. so, jake DOES have a "plan b" as a matter of fact. when the sm was over, i went back to the lz to get some E, and a odd looking pirate ship flew down, and started shooting. of corse i fled, so no info on what tipe of ship, but just wonted to say, he does have a back-up plan. ;D