Saturday, May 21, 2011

'Deliver Mine Intel'

The Anarchy - Cool name, ugly pilot

The preceding story mission was: ‘To Lyris’

The following story mission is: ‘Spying on Bill’

Time for a quick recap I think. Jake Rattenbury, the head of the smugglers, has been selling intelligence on Colonial mining operations to a mysterious pilot. The buyer has refused to pay until more is forthcoming. You recently escorted Bill Darius on Kalabesh, as he collected more intel and then took it to the orbit of Lyris. This is where we rejoin the story.

You have to meet Bill on the surface of Lyris and protect him as he leads you to the new location of the smuggler HQ. As you travel Bill confides that he is feeling uncomfortable about these missions and becoming suspicious. Well you don’t have to be a brain surgeon to come to that conclusion but at least it suggests that Uncle Bill is one of the good guys.

You may have a little trouble with the delinquent Mantis hanging about on the street corners, but there’s no ambush. You’ll soon meet up with Jake who takes the intel and comments that one more piece should make the buyer pay up. He also tells you to get to orbit and take the next mission as it needs your urgent attention. 

Blogging the story missions separately like this does make them sound a bit inconsequential but they are meant to be played more in sequence. For example you would probably play the four missions from ‘To Kalabesh’ to ‘Deliver Mine Intel’ in one go, which would take you to a new planet and move the story along a fair bit.

This might be a good place in the story to take a break from the yellow missions and score a few whites. Lyris is your oyster.

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