|Jean II as designed by my Mrs|
Piloting a Gemini ship on Baumar is like driving a moped on the motorway. You feel a mug and can just about stay with the traffic, but one mishap and you're smeared all over the tarmac.
Going from a Storm to a Tank takes a serious adjustment. You feel almost invulnerable at first, but it takes forever to blow anything up. Trying to take down a basic Baumar Harvester in an entry level Mizar Tank requires close control of your energy. Even at level 40 with an Energy cap of 4,875 it's a challenge. It only takes a couple of Marauders or Detonators to stick their noses in and by the time you're got rid of them your Energy's spent. The Aggrobomb's a laugh though. Wait for those Interceptors to come screaming in, park yourself under the Harvester and Kablooey!
The effect of the Repair Droid will take some getting used to as well. I know it's repairing just as much armour on the Tank as it would on a Storm but it only fixes about a third of the damage bar per use. No more saving it until you're below 50%, more like 25%.
Well that is one of the good things about this game. You can chose different ships and have to adapt your tactics to match. In my Solaria campaign, currently in Vega, I think I'll choose a Shock ship when the option arises. That's the only one I haven't piloted yet.